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Official illustrated key art of two Explorers in a gravity-shifted Norček Industries corridor
GuideConfirmed

First Session Guide

Quick Answer

Start with working voice communication, then describe what each Explorer sees. Compare both perspectives before changing tools or controls; this guide keeps room-specific puzzle answers separate.

Start by making sure both players can hear each other, then describe the information on your own side before attempting a solution. We Were Here Tomorrow gives the two Explorers different perspectives and different tools; progress depends on combining those differences. This guide explains that working method without revealing puzzle combinations, item locations, or the campaign's ending.

The game is an online adventure for two players. Each player needs a working way to communicate; on PC, the game specifically requires a compatible microphone and an internet connection. You can begin without playing earlier entries, although the story connects to the wider series.

Establish one clear communication loop

Guide diagram for describing clues, confirming details, acting, and comparing results

Guide diagram: a suggested communication routine, not an extra game mechanic.

A useful routine is to describe, repeat back, act, and report. The point is to agree on the same object before either player changes it. When you can only see half the information, even a correct action becomes difficult to interpret if your partner does not know what you touched.

  1. Describe what is visible from your side, including labels, positions, and distinctive shapes.
  2. Have your partner repeat the important detail in their own words.
  3. Agree on one action that will test the idea.
  4. Describe what changed on both sides before making another change.

This is a suggested way to communicate, not an extra rule enforced by the game. It helps separate a misunderstood clue from an unsuccessful idea: if you disagree about the object itself, settle that first.

Use descriptions that are easy to compare. “The blue one with pointed edges” is more useful than “that crystal,” and “the label above the doorway” is more useful than “the thing near me.” Avoid assuming that your partner's left and right match your viewpoint. Choose a visible landmark or read a label aloud instead.

Treat your partner's view as additional information

Wall panel of symbol buttons above an Explorer in a red-lit room

Describe the symbols and their positions rather than assuming your partner sees the same panel.

Asymmetric puzzles deliberately separate what each Explorer can see. Reaching different conclusions does not necessarily mean one of you missed an obvious instruction. You may each have information needed to make the other's observation useful.

Before repeating a failed attempt, ask what your partner knows that you do not: a symbol, a note, an inaccessible-looking object, or the effect of your last action. Let each player finish the description before assigning a meaning to it. Guessing from a single color or vague shape can make two different objects sound identical.

Do not expect one person to solve both sides by describing only the final answer. Explain the observation that led to the answer as well. That lets your partner catch a mistaken identification before you commit to a longer sequence.

Experiment with both tools

Each Explorer has a distinct high-tech tool. When a route appears blocked, discuss what each tool can do in the situation rather than asking only what the player beside the obstacle can press.

The game's challenges can have more than one way to reach a point. A platform may be reachable through tools, climbing and jumping, or a small challenge that creates a route. That flexibility is a reason to compare possibilities with your partner, not a promise that every obstacle has every kind of solution.

A productive experiment changes one thing and checks the result. If your partner moves an object while you change another part of the room, it can become difficult to tell which action mattered. Agree on who is acting and who is watching, then swap when the other perspective becomes more useful.

Keep communication available as you separate

You can hear your partner directly when you are close together. When you move out of hearing range, the walkie-talkies appear automatically. Nearby conversation working therefore does not establish that you will hear each other at every distance without using the communication tools.

If your partner suddenly becomes quiet, check whether you have separated and whether the walkie-talkie is now on screen. If communication is actually broken, handle that before attempting a puzzle that depends on exchanged clues. Guessing through missing audio adds an avoidable problem to the task.

Distinguish a puzzle from a blocked state

A room that rejects your attempt may still be functioning correctly. Recheck what the clue identifies and what your partner observed. A character that cannot recover normal size, a lost held item, or an interaction that no longer permits progress calls for a different kind of response.

The launch known-issue guidance includes checkpoint recovery for softlocks. Use that recovery when the session is blocked, while remembering that replaying a checkpoint is different from proving your previous solution was wrong. Do not restart the whole adventure merely because you need to revisit the last checkpoint.

Some launch issues are being investigated, and there is no verified public patch number attached to this guide. A promised future fix should not be treated as an installed change.

Choose the smallest hint you need

If you want to preserve the puzzle, ask first for an object-identification hint or a reminder of the two roles. Read a full combination only when you want the solution. This guide deliberately leaves room-specific answers to the matching puzzle pages so you can keep an unfamiliar room unspoiled.

Your first session does not need to cover the entire adventure. End with a shared understanding of what you have just completed and which checkpoint you intend to return to, rather than rushing through clues that neither player has had time to describe.