Players have reported discomfort during the gravity-changing sections, including the spiraling magnetic floors and extended upside-down movement. There is no verified game-specific setting combination that is confirmed to prevent it. If the camera movement is uncomfortable, stop the session rather than repeatedly replaying the same stretch to test a supposed fix.
A separate confirmed issue can make the view less smooth: walking over a gravity-plated halfpipe or arch may cause camera stuttering. That technical issue and an individual player's response to gravity changes should not be treated as the same thing.
Separate rotating movement from camera stutter
| What you notice | What is established |
|---|---|
| Discomfort during spiraling or upside-down gravity movement | Individual launch players reported it; the reports do not establish how common it is. |
| The camera stutters while crossing a gravity-plated halfpipe or arch | This is a confirmed known issue awaiting a future patch in the launch guidance. |
| A particular option supposedly removes all discomfort | No verified game-specific solution is established here. |
One player described discomfort affecting their partner on the spiraling magnet floors. Another described headaches during a longer upside-down section. Those experiences are useful warning signs for planning your own play session, but they do not establish that everyone will react in the same way or identify one universal cause.

Review the controls that are actually confirmed
The PS5 accessibility listing confirms some adjustable stick sensitivity options and some stick inversion options. If you are using a controller, review the available control settings and choose an input response that feels manageable to you.
The listing does not provide an exact sensitivity value for gravity rooms. It also does not confirm that changing sensitivity or inversion reduces discomfort. Treat any adjustment as a personal control preference, not a tested remedy.
Do not assume that this establishes the same menu options on PC or Xbox. Likewise, there is no verified field-of-view value, motion-blur toggle, camera-roll switch, or dedicated comfort preset in the information available for this issue. A guide that gives exact values without checking those settings is adding unsupported detail.
Coordinate a stopping point with your partner
Tell your partner when a gravity section becomes uncomfortable. The game requires two online players, so continuing depends on both of you being able to play the section.
If you decide to return later, the documented checkpoint recovery route is main menu → Change → Start New Journey, followed by the host manually selecting the last checkpoint. That route helps you resume a selected section; it does not remove its gravity mechanics or promise a discomfort-free replay.
Do not repeatedly reload the same gravity room expecting the intended camera orientation changes to disappear. For visible stuttering, note the halfpipe or arch where it occurs and distinguish that report from a request for broader camera comfort options. No permanent patch or verified gravity-room comfort solution is established here.
