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FixesConfirmed

Microphone Works Only in Windows

Quick Answer

Select the same input device in Windows and the game, then reopen game settings to confirm it stayed saved. A documented input-setting issue means a successful Windows microphone test does not verify the game’s selection.

If your microphone works in Windows but stays silent in We Were Here Tomorrow, choose the same input device in Windows and the game's audio settings, then reopen the game settings to verify that the selection stayed saved. The game has a documented issue where audio input settings are not always retained after leaving the menu. A working Windows microphone test confirms the device can capture sound; it does not confirm Tomorrow is using that device.

Make one change at a time and test both directions with your partner. If the game displays a voice-server connection error, also investigate the connection rather than continuing to swap functioning microphones.

Match the two microphone selections

Guide diagram matching Windows and game input devices and rechecking the saved selection

Guide diagram summarizing the checks above.

  1. Open the Windows sound settings and identify the microphone you actually intend to use.
  2. Set that microphone as the default input. If several unused microphones are listed, the support guidance recommends disabling the unnecessary inputs.
  3. Open Tomorrow's audio settings and select the same microphone by name.
  4. Check that the microphone volume is high enough in Windows and in the game.
  5. Leave the audio settings, reopen them, and check the selected device again.
  6. Ask your partner to listen while you transmit a short phrase, then release the control and listen to their reply.

A headset microphone, webcam microphone, and other USB input can coexist on one PC. Avoid relying on a generic device label if you can identify the intended input explicitly. Disconnecting unnecessary USB devices is another supported way to reduce the number of possible devices during diagnosis.

If your selection changes after you close the menu, that observation fits the known input-saving issue. Correct the selection and test it, but do not assume a successful attempt has permanently fixed the bug. No confirmed patch number is supplied for this issue.

Test transmission without talking over each other

Tomorrow uses nearby speech and walkie-talkies. When the two explorers move beyond hearing range, the walkie-talkies appear automatically. Their appearance is part of normal communication behavior.

The radios require turn-taking. If both players speak or hold the transmit control at once, they can fail to hear one another. Have only one player transmit a clearly identifiable phrase, release the control completely, and then let the other player answer. Repeat with the speaking order reversed.

If only your partner cannot hear you, continue checking your input and their mute or block settings. If you cannot hear your partner either, check output and voice connectivity as well. Do not treat every silent exchange as proof that Windows has selected the wrong microphone.

Remove party and privacy conflicts

Check that neither player has accidentally muted or blocked the other in the game or platform friend list. For console players in a mixed-platform session, voice-chat privacy settings must allow communication.

On Xbox, an active party can redirect microphone focus away from the game. If the microphone works in party chat but not in Tomorrow, test without the party. Unplugging and reconnecting the headset is also a documented troubleshooting step.

These console checks matter even when the PC player's Windows test succeeds: the failure may be on the receiving side or in the partner's communication settings. Test each direction separately rather than assuming the player who first noticed the silence owns the fault.

Recognize a voice connection problem

A voice-server error is a different clue from a wrong input selection. Check the in-game region on both systems. PC support guidance also includes an updated Windows installation, a correct system time and time zone, a stable connection, and allowing the game through security software.

Public networks can restrict the voice service. If a working local microphone remains silent only in the game and a connection error appears, replacing the headset does not address that evidence. Record the actual error text and whether both players have the problem.

A launch-period service interruption was acknowledged, and an input-saving issue is separately listed among known problems. Neither fact proves which one affects your current session. Keep those explanations separate and stop repeating device changes once you have established that the intended microphone remains selected and the local test works.

Retest before resuming a puzzle

Use the same short exchange after each change: one speaker, one listener, then reverse. Test nearby and, when the game naturally separates you, over the radio. Resume a puzzle once both players can reliably send and receive the clues needed for that room.

If the problem persists, retain the microphone's exact device name, each player's platform, whether the selection changes after leaving settings, and whether the failure affects proximity speech, radio speech, or both. This gives a support report a reproducible symptom instead of the much broader statement that the microphone works everywhere else.