To find a co-op partner in We Were Here Tomorrow, create a public lobby in the game and wait for another player to join. The official FAQ also recommends using the Steam forums or the official Discord to find an explorer. These are confirmed options, but there is no verified queue-time estimate or guarantee that a public lobby will fill immediately.
Tomorrow requires two online players. Before you begin a puzzle with a new partner, check that you can understand each other, have working microphones, and want to start from compatible progress. The game's cooperation depends on exchanging information rather than simply occupying the same session.
Choose between waiting and arranging a partner

Guide diagram summarizing the checks above.
| Route | How to use it |
|---|---|
| Public lobby | Create a public session in the game and wait for someone to join |
| Steam forums | Arrange a time and a shared starting point with another player |
| Official Discord | Look for another explorer and agree on the session details |
A public lobby is the direct in-game option described in the FAQ. The available explanation does not specify the exact current button layout, filters, or lobby-naming rules. Use the public-session controls shown in your installed game rather than following a button sequence borrowed from an older We Were Here title.
If waiting does not produce a partner, arranging a session in the community gives you a chance to agree on language and progress first. This is a practical choice rather than evidence that public matchmaking is unavailable.
Agree on the details that affect the session
Before starting, ask a prospective partner about:
- Spoken language and whether their microphone works.
- Whether this is a first playthrough or a repeat visit.
- The checkpoint or part of the game they want to begin from.
- Whether they prefer hints or direct solutions when a puzzle becomes difficult.
- How long they can play during this session.
- Which supported platform they use and who will host.
These are suggestions for coordinating with another player, not required matchmaking fields. You do not need to invent a skill rating or completion percentage to explain what you want. A short request with a starting point, language, and available time is enough to make your expectations clear.
The developer estimates roughly 10–15 hours for a full playthrough, with substantial variation between pairs. A first meeting does not have to cover the entire adventure, so agree on a stopping point rather than treating that estimate as a promise about one session.
Test communication before spending time on a puzzle
After someone joins, exchange one short phrase each. Let the other player finish and release the transmit control before replying. Close-range speech and distant radio speech are both part of Tomorrow; the walkie-talkies appear automatically outside hearing range.
If a microphone works on the platform but not in the game, check the selected input and volume. Tomorrow's known issues include audio input settings not always saving after leaving the menu. A silent new partner may therefore have a technical issue rather than be unwilling to cooperate.
If the players cannot connect, compare the in-game server regions. Keep a failed lobby connection separate from a lobby that loads successfully but has a voice-server error. Repeatedly recreating a public lobby does not by itself identify which service is failing.
Set a shared approach to spoilers
The two explorers receive different views and clues. Agree whether you want to solve a room together, ask for a small hint, or use a direct answer only after getting stuck. A returning player can otherwise reveal a solution before a first-time player has seen the relevant clue.
Describe what your own explorer sees instead of assuming the other player can see the same room. Use distinctive shapes, locations, and object details, and ask the listener to confirm the target before acting. That simple exchange makes an unfamiliar partnership easier to coordinate.
Leave with a clear plan if you want to continue
Before ending, note the checkpoint you reached and whether both players want another session. Agree on the next meeting time through the community or platform channel you already use.
A public lobby supplies a way to meet another explorer; it does not establish a permanent partnership, a guaranteed wait time, or an automatic replacement if someone leaves. Set those expectations with the person who joins, then start once both players are ready to communicate.
